KAYLA VOLKOMER
PRE-VIS/LAYOUT/ANIMATION
PRE-VIS
ANIMATION
I am responsible for the animation in this reel. Rigs provided by AnimSchool.
3D GENERALIST
I am responsible for all aspects of this reel. This includes animation, rigs, modeling, texturing, and lighting.
FILM CREDITS



TRANSFORMERS:
RISE OF THE BEASTS
PRE-VIS ARTIST
DUNE: PART TWO
PRE-VIS ARTIST
ORION AND
THE DARK
PRE-VIS ARTIST
SKILLS
-MAYA -UNREAL -AFTER EFFECTS -PREMIERE -PHOTOSHOP -ILLUSTRATOR
-INDESIGN -SUBSTANCE -ZBRUSH -NUKE
EXPERIENCE & EDUCATION
JUL 2024 - APR 2026
ANIMSCHOOL
CHARACTER ANIMATION CERTIFICATE
NOV 2021- JAN 2023
TECHNICOLOR
PRE-VIS ARTIST
Animated multiple 10 - 20 second shots from previs through final animation, building a deeper understanding of body mechanics, character performance, and visual appeal. This training has enhanced both my animation skills and my ability to create performance-driven shots.
Collaborated on 5 projects as a Previs Artist, contributing to pre-visualization, layout, post-visualization, and technical visualization. Produced 3-5 previs shots on average each day, using industry-standard software such as Maya, Unreal, After Effects, and Premiere. Communicated with teams of 3-20+ people to ensure continuity of shots. Operated within project files according to industry best practices and company standards.
AUG 2017 - MAY 2021
BFA COMPUTER ANIMATION
RINGLING COLLEGE OF ART AND DESIGN
As part of an upper-level course, produced 5-10 second scenes to demonstrate weight, force, and character emotion. Designed characters and environments, planned animation with thumbnails, researched indoor lighting and developed a schematic to identify lighting needs. Modeled and textured characters, environments and props, lit scenes, animated characters. Created a minute long animated short as part of a senior thesis project.